

Lawmakers have already embarked on legislating a new bill that would force companies to disclose details of random game items. It remains to be seen whether the industry leader’s move will influence its smaller peers in the industry. It features real-time action gameplay and includes both player vs. The implementation is aimed to take place this year. Elsword (Korean: ) is a free-to-play, 2.5D action MMORPG developed by the South Korean company KOG Studios. Any signs of irregular action will be spotted by the system, the company added. “From today, we will start work to reform games under the principle of disclosing transparent information to our users.” Nexon also pledged to set up a monitoring system that shows real-time probability for random items and upgrades inside the game, which users will have access to. “The level of attention and expectations society has on Nexon and our games has changed and yet, even I wasn’t fully aware of it,” said Nexon CEO Lee Jung-hun in a message addressed to company employees, Friday. This expression earned backlash as users asked if the probabilities until now had not been consistent.

A notice to users last month said one random box feature in the game would be fixed to realize “the same probability” for all items. The company faced fierce criticism earlier this year due to an announcement from MapleStory, a massively multiplayer online role-playing game. Nexon’s announcement promises disclosure that goes beyond self-regulatory efforts - sharing the probabilities of all loot box items, whether they are drawn once or are granted through a combination of multiple draws. Such features drew criticism that game publishers were intentionally bending their own rules and led to calls from gamers that random boxes be regulated by law.
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For example, some games would make users draw from two loot boxes to win a single item - one free and one paid for - and only disclose the winning probability for the paid draw. Loot boxes have also become more complicated over the years, going beyond the simple format of granting one prize per draw. But gamers questioned the credibility of the disclosures, sometimes accusing the publishers of arbitrarily changing percentages. In a self-regulatory move, game publishers have voluntarily shared the probabilities for several loot boxes since 2015. A game feature that particularly came into question is loot boxes, or random boxes - a common feature in games where users pay to draw items like weapons or armor. “The policy will be implemented on all of our main online and mobile games, starting from MapleStory.” The announcement is the latest development in domestic gamers’ request for more transparency. “We will share information for all random items and introduce a real-time monitoring system open to our users,” the company said in a statement. Logo of Nexon Korea’s largest game publisher Nexon embarked on fully disclosing probabilities of random game items, Friday.
